Blink Bow VR

VR Archery in a fantasy environment

Made for the AIE VR Unit.

Project Duration: 4 Weeks

Made in: Unity

Role: Lead Programmer

In Blink Bow VR, players assume the role of an archer, fighting against increasingly tougher waves of creatures made of stone, taking place on a floating island above the clouds.

The player can defeat enemies using normal arrows, and can travel around the map using a special "teleportation arrow" which teleports the player onto a flat surface it lands on.

Players can avoid fireballs launched by the creatures by physically dodging or using a shield that is mounted onto the bow hand of the player. 

Development

Blink Bow was my team's first foray into VR development which introduced many design and programming challenges. Many hours were spent learning about how VR works and how to work with Unity's VR systems. Our target platform was the Meta Quest 2, which is mobile device, therefore performance and optimisation were a major concern for the team.

As the lead programmer, I worked on:

I was also responsible for a majority of the testing, and helped the designers with developing the game's mechanics.